ImpAtom posted:Deus Ex is a fantastic game, but if you allow your nostalgia to override everything else, no, you won't be happy with the sequel. Baroque posted:As an actual developer for this game, and from the fact that it's already been said in various interviews, I can 100% confirm that Square-Enix have absolutely no influence whatsoever on the Development of this game.
This is a walkthrough guide for Deus Ex GO by Square Enix Montreal. It will get you gold on Chapter 2.
The studio (Eidos-Montreal) was already developing and self-publishing DX3 far before we were bought out by, and became a part of Square-Enix. Even though we are now a part of them, they've chosen to respect our creativity and studio-decisions, and haven't influenced or touched a single thing on the project. The only thing Square-Enix is responsible for is their studio Visual Works who produced the Trailer you just saw, but even then they were not the ones who directed it. The ones who directed it were Goldtooth in Vancouver and Eidos-Montreal themselves. Every shot, movement, cut, in that trailer was decided and approved by our studio. That and, Square-Enix is also doing the standard Publishers job (Marketing, Advertising, Funneling Cash, etc.).
PC Gamer posted:There are third-person kills, you can shoot from cover, and there are a few mid-mission cut-scenes. But you don’t have to clone Deus Ex to stay true to it, and seeing some of the slicker changes here gets me thinking about how silly some of Deus Ex’s rough edges really were. I usually defend them, because things like the half-blind enemies and inaccurate shooting were key to making you plan your approach. But here, I can see those things replaced by better systems without reducing the thought required.
It’s a sneakier, prettier, more violent Deus Ex. That doesn’t mean it’ll be better than Deus Ex, but just seeing a game that’s comparable gets me buzzing.Okay, so there have been a lot of changes.
What else did they change?Okay, take a deep breath. There is a Health Regeneration mechanic in place, and there's no locational damage for the player.
Don't panic, though: the system is very unlike something you'd see in Call of Duty. The regeneration is not immediate, is much more slow (speed depends on the difficulty level) and still supports planning out attacks in gameplay. You're very vulnerable and WILL die from a couple of bullets on harder difficulties if you gently caress up.
There are also recovery items as well as various consumables to buff your health above your allowed max for combat-oriented characters. Bioelectric Energy is broken up into Pips (you start with 2 and can upgrade to a max of 5), and the current Pip regenerates (slowly, and there are some upgrades available to speed up the process) as long as you don't deplete it fully. Actions like Takedowns deplete a whole pip. If you deplete one, it'll go to the next one, but the previous one won't regenerate anymore until you find recovery items like candy bars and restore it back. The last one will always regenerate, so you're never completely out of power, but you're more limited in your actions with only one. They've added a third-person cover system where you manually engage the cover by pressing (or holding, depends on your settings) a button. The system is also optional, since you can just hide behind cover and move between it the old-school way, but it makes certain actions harder or trickier to perform, or basically means you need to rely more on another feature.
Which brings me to. The Radar, which is a mandatory augmentation. Your basic radar is limited until you spend resources to improve it, and supports features like showing cones of vision and a bigger detection radius. It's not an all-powerful tool though, and it doesn't render exploration useless. Melee weapons have been pretty much replaced by the Takedown system, which temporarily shifts you into third-person. You either knock your foes out non-lethally (press button), or you pretty much impale them (hold button). The system is contextual (number of enemies, approach angle), so you won't be doing the same move over and over again too much.
Stealth gameplay now fully relies on line-of-sight and sound propagation, eliminating lighting and shadows. On the other hand, sound is handled really well this time around (people nearby will still hear a silenced weapon, and a cloak won't help you if people can hear your footsteps), and if you move stuff around in the environment, supposedly this can also alert patrols to your presence!. You have multiple alert levels for enemy NPCs (four, to be exact - Normal, Cautious, Suspicious, Hostile). There are also cooldown periods between the various levels, which means you'll need to wait out the enemy patrols trying to find you. There are also augmentations which show you the timer and some actively reduce the waiting period, too!. There's an enemy squad-system in place, meaning that if you take out the leader you may render the entire group much weaker and disoriented. It also means that, should you choose to use non-lethal weaponry or Takedowns, their team-mates may revive the knocked out combatants and get them back into action if they find them out cold, putting the entire group into higher alert.
They've merged Skills and Augs into Augmentations, but with a twist: you earn Praxis Points (pieces of software) by getting enough experience points (doing objectives, exploration, killing or neutralizing people, talking, sneaking, hacking, etc), buying them off the market or finding them in a level. You can then use these to re-enable functionality of Adam's extensive mechanical Augmentations without burning out his brain. The Augs have a tree-based upgrade system - it costs 2 points to purchase a new augmentation 'tree' and 1 point to upgrade a part of it. You can also customize your character even further by investing money into various Weapons upgrades.
Augs aren't mutually exclusive, but the devs say that you cannot possibly gain enough Praxis to unlock everything in one playthrough or upgrade all your weapons with mods - there simply aren't enough resources in-game. Hacking is essentially three systems rolled into one: lockpicking, multitools and computers. Computers still let you do pretty much what Deus Ex did (read emails, configure turrets, open doors, use and manipulate security cameras). Lockpicks and Multitools are now gone, replaced by hacking keypads. You can still hunt for corresponding codes (which need to be manually entered unlike in Invisible War, although if you've found them by playing the game you'll get a pop-up above the code-entering window in case you've forgotten them).
There are different levels of hacking and you need to have good enough Augmentations to even attempt the higher-level ones. The mechanic is quite complex, it's about territory control between you and the security system, where each 'node' is a territory to control on your way to the goal.
The security system starts out passive, but each node you capture has a chance to activate it, at which point it attempts to take back nodes and make its way to your entrance node, at which point the hacking fails and the alarm goes off. Tl;dr - you have to reach your destination by linking nodes, and the AI does the same - if you reach it in the time limit, you win, if the AI reaches your entry point or you run out of time, you lose. Certain conversations are now Social Battles.
It's essentially up to you to read the NPCs personality type and determine if they react better to and comply easier by being threatened, pleaded to, bribed or any other conversation option. Some augmentations even let you detect the types (Alpha, Beta and Omega) easier, which enables you to figure out if they're lying easier, push their buttons to get a response you want or even use pheromones. You can lock yourself out of conversations, so you can't just retry them infinitely. You can succeed, fail or have a neutral response. If you restart the conversation, it will move on to a completely different one. You can't learn the path.
Also, while the new convo system shows you One-word options, if you hover over them you'll see what you're about to say, so there's no guessing on what Adam will say, ala Mass Effect. They've ditched Universal Ammo (thank god). They’ve instead gone for a variety of weapons, where each weapon now has its own ammo type.
There are also mods which enable additional functionality beyond just extended ammo clips or faster reload times (there's stuff like Flechette homing rounds, or Explosive Rounds for the Revolver). There is an 'augmented reality' component (object highlighting and objective markers), but after a lot of bitching, the devs made both optional.On the other hand.Ten reasons why it is faithful to the original by.
Ambience - In the original Deus Ex, there was an overall sense of gloom outside those few halls of prosperity. This is repeated here; 'Not only is it night, it feels like it hasn't been day in years'. Music that sets the mood, NPCs that fit the part and grimy corners mere steps from curvy, polished buildings home to those with wealth create a world rich in cyberpunk substance.
Sneaking reprises it's old role - DX offered sneaking with two goals available: Get past the enemy, Get to the enemy. Bide your time, gather information, take as many variables as possible into account, formulate a plan, execute the plan without being noticed. In first person or third this structure hasn't changed.
Actions and consequences - Make a choice, experience the consequence later on. Transform Adam into a Batman-esque raider, and be outclassed by opposing sheer firepower down the line. Convince a man to make good on an old debt, he loses his job later, altering related fates. Go non-lethal on a mission, get crap for it later and risk making an enemy. Hidden motivations, twisting stories and personal agendas - Trust No-One. Question Everything. Self Explanatory, Yes?.
Considered pacing - I find this one is slightly odd, but for all the smoothness and potential intensity added to the gameplay mix, the considered, take-time-to-make-your-decisions pacing is reprised. The actual execution (for lack of a better word) is what is really altered as a result of the.more controversial changes made to the formula. In Deus Ex it paid to use your brain, sometimes literally. That's still the case.
Non/Lethal - The old option helps to define how you take on the world, how your own character is developed and how others react to you. Are you an enforcer, a conspirator, or executioner? Are you worthy of respect or contempt?. Inventory - Well, yeah. 'tis back with a couple attitude adjustments. It's BLACK AND GOLD!
- There's meaning, deeper than the surface. This is evident everywhere. The world created is deep, perhaps beyond sane reason.
Ebooks, papers, pocket secretaries, discussions you might hear on a street corner. Conversations where things are said, without being said at all. The original of the species had this deeper-than-the-surface nature to a then-unprecedented extent, HR matches that and goes further.
Multi-path - This may be old after being hammered in by EM marketing, but.Multi-path. Multiple solutions to problems are built into the level, A.I.
And social design. Dynamic blending of gameplay pillars enables multiple routes through the world, matching consequences of any scale with decision making at nearly every turn. XP allocation decisions - In DX, Augmentations helped expand your abilities, while Skills helped improve your strengths.
This meant that experience points were always distributed carefully, with emphasis put on those aspects of JC that you applied most often. In Human Revolution, Augmentations take on both roles, expanding your abilities by improving strengths. The decisions of applying XP are pretty much the same, though with more precision available than before for building character strengths. A divided near-future: discover a time of great technological advancement, but also a time of chaos and conspiracy. Mechanical augmentations of the human body have divided society between those who can afford them, and those who can't. Opposing forces conspire from the shadow to control the destiny of mankind: a human revolution is coming. A perfect mix of action and role-play: the game uniquely combines action-packed close-quarter takedowns with intense shooting, offering a vast array of character augmentations and upgrades for the many weapons at your disposal.
Unlock new abilities and increase your stealth, social, combat or hacking skills: the game rewards all styles of play and approaches. Determine how you want your character to evolve, based on how you want to play the game. Choices and consequences: shoot your way through your enemies, sneak up behind them without being traced, hack systems to retrieve crucial information, or use your social skills to extract information from key characters - there are always choices, multiple approaches, multiple paths and multiple tools at your disposal.
Coyotegrey posted:The gist: Work together to increase Like numbers to the Facebook pages and unlock assets.My personal take: I've spent a lot of time spearheading this project. I've procured an immense number of new assets ( over 90 exclusive updates - including new wallpapers, new videos, screenshots, artwork, behind-the-scenes footage, details on in-game Augmentations, weapons and the story), thanks to the help of many people, and I can't WAIT for them to all be unlocked.There used to be a list of all the unlocks here, but I've distributed the content all over the OP now - makes more sense as all the assets have been unlocked.
However, these didn't fit anywhere else:Behind the Scenes Videos:., thanks to MrFoxter!.As much as Twitter seems like a dumb thing that people use only to let others know they're pooping ATM, it can also be useful for getting info and some comedy, like Jonathan's 'DXHR Game Director's metal shirt of the day' updates or see interesting links being passed around, and sometimes some really insightful quotes get posted alongside of some silly stuff. Some of the devs also answer questions via Twitter.- A repository for all things Eidos Montreal, emphasizing on Q&A-styled communication between the devs and the fans. You've got various developers answering all kinds of questions, even some really silly ones. Sometimes the answers come in audio form as well! You also have Twitter-styled random stuff update content, like pictures from various events and interesting little stories during development.
Come and ask questions, there's a good chance they'll get answered! They even posted my stupid birds!I mean, seriously, here are some Questions and Answers by Francois 'Big Rizzle Frank' Lapikas:Q - Why does Adam Jensen pelvic thrust whenever he switches weapons while crouched and in cover?
Did I just uncover a future side plot about treating Jensen's weapon fetish? Will this type of activity escalate and is it upgradable in any augmentation forms?A - Two words: Groin-gun. So now you know how the game ends. Sorry for the spoilers.Q - How come the augmented people in 2027 don't put some type of silicon like skin covering over their prosthesis so none knows?
That way they won't get hassled by everyone. Is it a form of passive protest?A - Well actually, there’s a lot of people with skin coverings.
You just didn’t notice that’s kind of the point isn’t?Q - Should I sell my liver for the money to buy the game?A - Liver is yucky and you need it to live. Sell your Soul instead.Q - If there was one thing you believe french developers could do better or improve on in this industry for the worldwide market, what would it be?A - I wouldn’t know, I’m not French (I’m French-Canadian, big diff. But I still like you).Or here are two by Dugas that still makes me go:Q - How long will the game take to complete if one explores quite thoroughly? So many recent games have been depressingly short.A - This one is rejuvenatingly long enough for you to go Brad Pitt style like in” the something case of Benjamin something”.(Community manager’s note: I have no idea what this means, but it’s JF. I know I’ll decode the mystery someday.)Q - will there be a Zoo you know the place with monkeys,Elephants,bears,Tangerines or what ever that monkey is caled, & other cool looking animals? Or what about Zombie Ninjas? ZOMBIE NINJAS WOULD BE AWSOM!!!:oA - gently caress!
Why do I get the urge (again) to answer something really, really, really stupid here?And here are some Q/A sound clips:.is probably the busiest place with people chatting about the game. A word of caution though; if you thought the SA threads on the game have been horrible and filled with nothing but poo poo posts, wait until you see those boards. Some posters think insanely old 4chan jokes are still the pinnacle of humor.
Still, it's one of the best resources on finding information about the game and its media updates, and generally the posts aren't retarded. And one of the mods there is a goon.
And Ashpolt almost always writes huge posts.Some of the Threads there:There is an 'official' IRC Channel. It's a great way to chat with other members of the DX:HR community, that is if you can supress the desire to troll them endlessly.
It's been pretty quiet so far, with the most common 'joke' being people who drop in, say hello, then sperg out when there's no reply. Or wonder if that is REALLY Warren Spector in the channel.
However, it pays off to idle there since sometimes devs actually drop in from time to time, although it's easier to reach them via Twitter or Tumblr these days.Server: irc.replayirc.com - Channel Name: #DXHRDirect link to the channel: irc://irc.replayirc.com:6667/DXHRWeb browser client set up for the channel:Once the game is released, we could also have an IRC channel on SynIRC to talk about the game while playing it or some poo poo, if you guys want to.Here you can 'show your support by joining the group', blah blah, yadda yadda. I mean, really, it's an offical game's group, don't expect too much aside from maybe having it show up on your Steam profile. You can also click on pre-made avatars for Steam if you want to use those, and sometimes they even post new content there (for a while they had some exclusive screenshots). Maybe later on they'll use Events / Announcements.The bigger thing about this is the Group Chat.
Usually the Steam chatroom in the Official Group is more busy than the IRC channel, and even though there are less regulars (although not by that much), there are more random people dropping in to talk about the game/leak/book/comics/whatever - if they don't gently caress off if you don't reply within a nanosecond of them saying 'hello'. We do have the Community Manager dropping in from time to time, though! He even says hi!
It just has the usual problem of Bots dropping in and trying to scam you / get you to click on something / advertise some crap / beg for free games.Sarif Industries - Envisioning a New Future through Augmentation - Evolve Yourself Today! ( )Sarif Industries Video Commercial (, ) - Extended 'Testimonial' version ATTENTION: SARIF INDUSTRIES HAS BEEN 'HACKED'Attention, gullible self-involved web-surfing fucknobs.Lazarus has something to say to you. Loading the Universe.Please Wait.PillbugEidos Montreal Blog ( ) - It's all in French, use a Machine Translator:LINKS TO ARTICLES OR LARGER WALLS-OF-TEXT IN THE THREAD:PC Gamer's Deus Ex Week:(, )(Skip to 1:50)(READ THIS ONE!)(thanks, oddspelling!),The following are Hands On Previews of the game's Tutorial level.- Spoilers!- Links to the Eurogamer one- Spoilers! -Spoilers!- Spoilers!- Spoilers!- Spoilers!- Spoilers!- Spoilers! - The following are Hands On Previews of the game's first actual Mission.,-/ - READ THIS ONEeDome.net - Interview with Dugas( spoilers)A Spoiler Tagged version of the above two articles:.Spoiler Alert!Deus Ex: Human Revolution PC Week10-Hour-Previews(, )- Spoiler InfestedPC Gamer Diaries SPOILERS( Also, )- (Also, )E3 2011 Articles:E3 2011 Videos / Interviews:(Watch this one, the intro owns!)(the 'drunken interview')Tecman fucked around with this message at 15:58 on Aug 7, 2011Jul 19, 2011 09:14.Tecman Sep 11, 2003. Quote: What’s been the relationship with Sheldon Pacotti and the other Deus Ex 1 guys?Mary DeMarle: Well, with Sheldon, it was pretty interesting, because – I have to admit, this is my little fan thing.
I remember when Deus Ex first came out, I was working in San Diego at Presto Studios, the game company. And at the time that it came out, no one had really read too much about it, and then all of a sudden everybody fell in love with it.So I remember everyone in the office playing it, talking about it. And then that year, I think, I went to GDC, and Sheldon gave a talk, and I went to hear his talk, and he just was amazing as a speaker. I was like, “Wow, this guy is so smart and so good at story and everything.” And I remember meeting him and introducing myself briefly at one point. But that was it.
And then we started working on this project, and when I started working on it, and I knew that we needed to get some more writers on, I thought, “I wonder if we could contact Sheldon.” But I’d heard through the grapevine that he was still involved and working for someone else. I didn’t think he would. And then all of a sudden we got an email from Sheldon, and he actually sent it – believe it or not – he sent it to our Human Resources people, in which he basically introduced himself and said, “I heard you guys were doing Deus Ex, and it’s obviously something very dear to my heart.” And he’s like, “I’m not asking for a job, because I actually have a job, and I can’t, but I’d be very curious.” And the day we got that email, we were like, “Oh my God, let’s call him,” you know? So we called him and we brought him in. At the time that we got the email, we kind of had the story figured out, but we still had a bunch of approval to go through on it and stuff.
So we said, “Let’s see if we can get Sheldon here, and we’ll tell him our story, and see what he thinks.”So we flew him in. It was really, really great. And from that point we communicated with him. We took him to dinner and we were telling him stories about how we started on this project, and how our big concern was that this is Deus Ex – “Don’t gently caress it up,” you know? And we tell him this, and he laughs along with us. And then when we’re saying goodnight to him, after this night of talking and stuff, he’s like, “Okay. Well, guys, it was really, really nice meeting you.
I just wanna say one thing: Don’t gently caress it up!” And we were like “Oh God, now we really can’t. You know, we were planning to, totally, until you said that, and now we’re screwed.” But no, it was pretty fun.Not only have we heard about the Deus Ex bible - it was also required reading before we began work on the story concept for Human Revolution. After reading it, we spent several months filling in some of the blanks in its timeline and history in order to create the characters, companies, cities, and world events that exist in 2027. Whenever we had questions about specific details, we conferred with Sheldon Pacotti to make sure that our new concepts could be as accurate as possible.
Quote: What inspired you in coming up with Deus Ex's story?Mary DeMarle: I came onto the game about four months into it. There were few things that were determined.
They determined already they would do a prequel to the first game, they would set it in 2027, and it would deal with mechanical augmentations rather than nano ones. And a couple of other things that gave me the initial direction for my research to take.I started then researching into everything from where is biotechnology today and where will it be in 18 years to possible conspiracy groups. So a lot of my inspiration, believe it or not, came from non-fiction and writings about transhumanism, the singularity and where will we go, and is technology going to lead us to heaven or hell? Even reading about Howard Hughes and Bill Gates to see what kind of people they are.A lot of that fed the initial idea.
I'm a drama junkie, as I like to say. I can never get enough of story because I'm very curious about characters and interpersonal things.
So everything I've ever read both in science-fiction and fiction and every TV show I've ever seen feeds into it. It's difficult to pinpoint anything in particular. This project, the focus was on the non-fiction at first. Quote: Player choice is important in Deus Ex, but from your point of view it must be difficult to accommodate that.
How do you achieve it with writing?Mary DeMarle: From a broad picture of just story, and all the different branchings on that, overall our story from a very high level is linear. You go from A to B to C. But we identify early on moments of choice and consequence where you can make a decision that will change and affect the lives of the people around you and the world around you.Before we started writing the story we knew what the story, basically, was, but then we worked to say, 'How do we manifest that story in the game through the level design, and where are those key moments where their lives would be changed? And then, if so, how can they be changed, and where do we see the repercussions of those changes?' So from that standpoint, it wasn't just me alone. It was working with a bunch of people to spur those ideas and to get it all down on paper before so we had something we could always refer to that we wouldn't forget three years later.
Quote: What other characters (not necessarily cyberpunk) influenced the creation of Adam?Mary DeMarle: This question is not an easy one to answer because when creating characters, I don't look to ANY existing models and try to shape new ones after them. (At least, not consciously.) My process is to start at the ground up and choose three or four traits that I think really define this new person. I try to pick traits that both complement AND oppose each other because, let's face it, people are complex beings. Having character traits that pose contradictions within ourselves makes for far more realistic and interesting characters.Once I have the defining traits, I try to find examples of how each one manifests itself. For instance, if a character is CURIOUS, he or she might be very extroverted - satisfying that curiosity by constantly talking to people and finding out more about them. Or, he or she could be more introverted, and satisfy curiosity by sitting at the back of the bus and just watching people.
I try to pick very concrete examples, because the more concrete I get, the more the image of that character starts to form in my head. I soon find myself imagining the 'defining moments' in this person's life in which these traits came out. From there, it's pretty easy to fill in all the back-story details in the character's life - from childhood on up!So, I can't say what characters influenced Adam's creation. In a way, every person and every character I've ever met has had some influence on him! Quote: I’ve heard a lot of talk about Human Revolution having themes of humanity, asking what makes us human and so forth, which I imagine would require a cast that seems quite human in the first place.
What steps have you taken to make the cast believable?Mary DeMarle: Well, we didn’t want to go black and white with anything, we wanted to have shades of grey in everybody and everything in the story. So when I approach character development I usually do it by starting with deciding what each character’s core personality traits are. I usually come up with 3 or 4, and try to pick traits which compliment each other, but also contradict each other, which I think makes for a more realistic character. Because we all have those inner conflicts, and sometimes certain traits take over.So I start with that, and then I think about how those traits might manifest in real actions. So if you have a curious character, you might have a curious character who’s also quiet, so he sits in the background or the back seat of the bus and watches everybody. I think this way you create a character with a more realistic bent to them.It’s also realising that even “evil” characters aren’t evil because of their intentions, but only their actions. You have to think about that person is motivated to do what he’s doing and build a backstory around that.
Quote: I noticed that reading through some of the e-books even grants you experience, though not all of them do.Mary DeMarle: Yes. Okay, that's what we call – behind the scenes – the 'e-books' and the 'XP books.' XP books are also e-books, but the difference is that there are certain books in the world that give you experience points, that can be applied to your augmentations. Those are called the 'XP books.'
Eventually, if you start collecting them and reading them, there are the ones that tell you all about augmentation, and they tell you about how the augmentations came to be – the theory behind the development of them, et cetera. So they're more scientific than the rest of them. All the other e-books in the game are just fun to read, but these particular ones are there to give you experience points.
Amazon.com posted: In the near future, with physical augmentation gaining ground and nano-cybernetics only years away, the dawn of limitless human evolution is just beyond the horizon, and a secret corporate cabal of ruthless men intends to make sure that humankind stays under its control. But two people on opposite sides of the world are starting to ask questions that could get them killed.Secret Service agent Anna Kelso has been suspended for investigating the shooting that claimed her partner’s life. Anna suspects that the head of a bio-augmentation firm was the real target, and against orders she’s turned up a few leads concerning a covert paramilitary force and a cadre of underground hackers. But the cover-up runs deep, and now there’s a target on her back. Meanwhile, Ben Saxon, former SAS officer turned mercenary, joins a shadowy special ops outfit.
They say they’re a force for good, but Saxon quickly learns that the truth is not so clear-cut. So begins a dangerous quest to uncover a deadly secret that will take him from Moscow to London, D.C. To Geneva, and to the dark truth—if he lives that long.The year is 2027; in a world consumed by chaos and conspiracy, two people are set on a collision course with the most powerful and dangerous organization in history—and the fate of humanity hangs in the balance.Excerpts from the novel (.pdf), thanks to the Facebook Unlocks:. Chapter 1 -,. Chapter 2 -,. Chapter 3. Iacen posted:I'm halfway through the novel, The Icarus Effect, and while it's certainly not anything that will ever win awards, it does the job of getting me pretty drat psyched for the game.
The sheer amount of name dropping in it is crazy, plus, you sorta gets an inkling of who and why things might change and develop up till Deus Ex. Then again, I think I would read anything with protagonists with mechanical augmentations.The Comic Book SeriesDC Comics are planning to release a six issue mini-series that also ties into the storyline for the upcoming cyberpunk-themed first person action-RPG. The first issue of the series has been released so far. The comic book is simply titled Deus Ex and features the lead character of the Human Revolution game, Adam Jensen.
The series is being written and drawn by a couple of Brits; Judge Dredd veteran writer Robbie Morrison and Trevor Hairsine, who has credits including Captain America, X-Men Deadly Genesis and Ultimate Six.Excerpts from Issue #1 of the Comic:,. Issue #1 of 6, On Sale February 09, 2011 posted: Adam Jensen is a cybernetically enhanced security operative for the powerful Sarif Industries in a future where biological enhancements have become commonplace, yet fanatically opposed by many. While recovering the kidnapped niece of the founder of Sarif Industries, Jensen unstitches a mystery that goes all the way back to his fully human SWAT origins in Detroit – and an adventure of violence and betrayal that will span the globe!, Tecman's Rating. Issue #6 of 6, On Sale July 20, 2011 posted: In the shattering conclusion to this epic story, Adam Jensen faces off against his super-augmented former boss, Durant, in a war for the ages.but as with any conflict, casualties will be high and blood will be shed.
Will Adam walk out of this alive?, Tecman's Rating:WALLPAPERS (Official)Adam #1-Adam #2-The Comic-Ready for Action-Triangular-Words-Murder-Boxguard-Blade-Struzan Style-WALLPAPERS (made by yours truly)DX3 Logo Clean Version:, DX3 Logo+Brands Version:,DX3 - Adam Smokes Way Too Much:, (Repostin') Adam Chillin':,In 1680 x 1050 only, unfortunately:Augmented:,'Sarif Industries': -. Ceski posted:Introduction:Deus Ex Unreal Revolution is a mod for the original Deus Ex that acts as a parody of Deus Ex: Human Revolution while providing commentary on the video game industry and modern gameplay mechanics. Bremen posted: ENDING SPOILERS!So, here's a question for everyone. DX and Invisible War both had philosophical quotations for every ending, and I really felt the absence in HR. Are there any quotes you would have assigned to each ending?My thoughts:Darrows Ending/The Truth: Science has made us gods even before we are worthy of being men. Jean RostandSarif Ending/The Singularity: Will robots inherit the earth?
Yes, but they will be our children. Marvin MinskyTaggert Ending/The Illuminati: The only way to predict the future is to have power to shape the future.
Eric HofferEliza Ending/Choice: Freedom is not worth having if it does not connote freedom to err. Mohandas Gandhigibbed is loving amazing. Gibbed posted:Don't pick any of the zoo entries, they'll just crash the game.Joining the awesome map select, the burger menu (debug menu):UPDATEDAccess the menu from the pause menu while in-game.You can add weapons, items, etc from the Shop menu.Edit: yeah this has everything, no more trainer needed.The mod should work on 1. 3.6 43.1 - if there's a newer version, you'll need a newer version of the mod.You can also download the 'mod tools' ( ) but you have to compile them yourself and it's VERY much a work in progress.Once again, Gibbed is a loving wizard. TheBlueRaja on Eidos Forums posted: I know this is something I wanted personally and know others have, too. And since current Energy Regen mods floating around seem to have broke after the last patch I decided to create my own (with a huge amount of help from Cheat Engine). This mod is written specifically for version 1.3.643.1 of the Steam version of the game.
It may work with other, retail versions of the game but I make no guarantees.Basically, this mod allows you to regen more than a single energy cell naturally. Just run the trainer (you need to leave it running while the game client is up since this is a memory hack) and adjust the regen level as you see fit and you are goldenEnjoy!Here's the alternative. The latest patch broke the trainer, right now all we have is a Cheat Engine script. Code: local addr = 'dxhr.exe+015DE1A8+14+270+6C+A0+274';local f = createForm( true );local t = createTimer( f, true );timersetInterval( t, 1000 );timeronTimer( t, function( )local energy = readFloat(addr);if math.abs(energy% 30.0). Boogle posted:Alternatively you can use the.How do I get my 'digital' Augmented Edition content, like the soundtrack, if I bought this on Steam or another Digital Distribution site?Go to your Library tab and then select Tools. You can download the content from there.
The soundtrack will be zipped, you need to unzip it first.Everyone has sparkly staticy crap all over them, small but noticeable when closer than a few feet.Try turning off Tessellation in your video settings. That's what fixed it for some folks.My mouse is being floaty (smoothing/acceleration) and/or my game runs kind of badlyThere are two things that you can try: one, turn off vsync, which helped a lot of people. Two, turn of SSAO and try out the various AA options, see which settings combination helps you out best. Also, for some people, setting it to your monitor's native resolution helps a lot as well.The loading times are taking forever!It varies a lot depending on your configuration it seems.
Some folks get okay times, some get atrocious ones. On PC, try turning off vsync ingame and in the Catalyst Control Center (set to always off) or the NVidia equivalent and it cut down tjume's load times considerably, from 1-2 minutes to around 20 seconds. It's worth a try if you suffer from the long loading times.edit: This is no longer an issue, really, since the patch cut down the loading times drastically!On consoles, make sure you install the game onto your hard-drive, if you have one. Other than that, there's not much you can do, I'm afraid.Also, for people who are about to beat the game: MAKE SURE YOU WATCH THE ENTIRE CREDITS FOR A POST-CREDITS SCENE!Warren Spector gave this to Jonathan, the art director. 'Keeper of the DX Flame.' Tecman fucked around with this message at 07:13 on Nov 25, 2013Jul 19, 2011 09:15.The Supreme Court Feb 25, 2010Pirate World:Jesus Christ, Tecman! That OP is just incredible.
Are you Eidos' entire publicity department rolled into one man?(your last ridiculous OP seriously made me pre-order the game)Jul 19, 2011 09:24.Control Volume Dec 31, 2008. Jensen doesn't have glowing red eyes this isn't a good prequel at all!!Jul 19, 2011 09:24.OniKun Jul 23, 2003Cheap Mexican Labor since the late 80'sRidiculous OP. Wow.I'm just getting around to finally playing the first game (Never had the money when I was younger, couldn't find a copy when I was interested, and picked it up in the recent Steam summer sale when I saw it and realized that I'd never played the drat game), and I must admit, I can see where the nostalgia and love for this game comes from. It's a drat shame more games don't take themselves after Deus Ex nowadays. But I'm sure a lot of people share that same sentiment.I'm excited to play Human Revolution, I just need to beat the first one. Keep getting stuck on little things, though. Like the apparent lack of auto-save.
I'm so absurdly not used to this.Jul 19, 2011 09:29.Tecman Sep 11, 2003. Loading the Universe.Please Wait.PillbugI really need to fix my insomnia. Anyways:Games On Net - Video Interview - Deus Ex: Human Revolution( )It's a good thing the protagonist in Deus Ex Human Revolution is equipped with cybernetic implants, otherwise he'd be crushed to a pulp under the weighty expectations of nostalgic PC gamers. With the game undergoing its last few surgical alterations before release, it was time to chat with Jonathon Jacques-Belletete, Art Director on the game, about its unique approach to stealth, turning off the annoying yellow waypoint markers, and more.Jul 19, 2011 09:41.Crappy Jack Nov 21, 2005. Si vis pacem, para bellumI think Tecman should make every OP in Games from now on out.
Seriously, that's astounding!I don't think I have a computer, so I haven't been anywhere near the leak, but seeing as I've already played it once, I think I can manage.But why does it have to take so long until August?Jul 19, 2011 09:46.Communist Bear Oct 7, 2008That's a.that's an OP.I don't think i've ever seen an OP so full of information.Anyway, oh god 5 weeks to go I can't wait that long! D:Jul 19, 2011 09:46.Professor Latency Mar 30, 2011Yeah, I can not wait for this game to come out.
Played the leak for about 30 minutes and realized even then that this is going to be something I'm going to love the poo poo out of.I'm glad they didn't bone up the Deus Ex franchise.Jul 19, 2011 09:49.Doom Goon Sep 18, 2008I'll say it again: the best OP.Jul 19, 2011 09:49.Funking Giblet Jun 28, 2004Jiglightful!Do we even need a thread after that? Great OP!Jul 19, 2011 10:19.ZoDiAC Jun 23, 2003This is the best OP I've ever seen.Bought this already on the strength of the beta, which I quickly uninstalled as I didn't want to spoil myself. Couldn't be bothered worrying about all the DLC crap.Game will own.Jul 19, 2011 10:39.TheMostFrench Jul 12, 2009. Quote: Green Man Gaming has a pre-purchase (meaning they charge you after checkout) deal for both editions of Deus Ex: Human Revolution.: $28.80 after 20% off code: $40 after 20% off codeThis is a Steamworks title so when the game comes out next month you get a Steam redeemable key. There's no need to download anything from GMG.Use this code FACEB-JULY2-20PEC FACEB-JULY3-20PEC FACEB-JULY4-20PEC (this is the final one) at checkout for the 20% off. Code expires on August 1st. If you already used the first or second code, you can use this the new one again on another title.If you want, here's my.
Malrauxs Place posted:I never even played the original Deus Ex past Liberty Island.It's totally worth getting past Liberty Island, for what it's worth. The first mission kind of sucks because there's not much you can do to deal with the guards and a new player isn't quite used to the mechanics yet. The game really ramps up after that mission, and really picks up steam about two hours into it. I just got to Hong Kong, and the game is turning out to be pretty drat awesome.Edit: Also, it appears as if the only way for US Customers to get that extra mission is to pre-order through Gamestop. What a crock of bullshit.OniKun fucked around with this message at 12:41 on Jul 19, 2011Jul 19, 2011 12:37.aeiou Jul 12, 2006It's cold in here.Just kidding! It's tofool enemies.
OniKun posted:Edit: Also, it appears as if the only way for US Customers to get that extra mission is to pre-order through Gamestop. What a crock of bullshit.If it's any consolation, one of the devs said that it was originally on the cutting room floor and if the publisher hadn't asked for preorder bonuses no one would have ever seen it. So you're probably not missing out on something super amazing if you buy elsewhere.They also said they know people want the extra stuff, so they're 'looking into' ways to give it out, meaning it might be available as DLC at some point.Jul 19, 2011 13:21.Yodzilla Apr 29, 2005.
Gyoru posted:Holy poo poo at the OP.For those who just missed the GMG deal - there's a new coupon that expires on July 24th.Thanks for this. Two of us just took advantage of this deal.Jul 19, 2011 13:28.Neosuki Jul 14, 2004My God, it's full of awesome.Jul 19, 2011 14:25.coyo7e Aug 23, 2007by zen death robotNice OP, thanks for emphasizing spoiler tags, I had been avoiding the last thread for months.Did this ever come out as a shirt we could buy?
I recall it was given away at some nerd show.Jul 19, 2011 14:54.Lechtansi Mar 23, 2004. Item GetI'm sure Tecman has already pre-ordered but gently caress we should find some way to get him something for the awesome work he's been doing with this thread.Thanks for the GMG link, preordering now.I can't wait, i finally finished playing the original deus ex in anticipation for the game (for some reason i never made it past the point where you get captured). For me it really looks like they captured the multiple path feeling.Jul 19, 2011 16:05.RichterIX Apr 11, 2003I'm going to kill myself tomorrow.Gyoru is going to have like $150 in referrals hahaJul 19, 2011 16:35.Morpheus Apr 18, 2008. GreatGreen posted:Tell them that the way they've animated the 1st person head bobbing effect when Adam runs is horrible and makes people sick. Then ask them if they're going to include an option to turn it off.I've yet to see head bobbing in games that isn't completely terrible. Even the kind that doesn't give people motion sickness is usually nothing like what happens with your field of vision when you move in the real world.So essentially, the best way to generate a natural sense of motion would be to not use head bobbing at all? Makes sense to me.vvvvvSpace Cadet Glow fucked around with this message at 17:51 on Jul 19, 2011Jul 19, 2011 17:44.AdbotADBOT LOVES YOU.